Computing

 

 

Computing Curriculum

 

EYFS
 

The children are encouraged to use and explore a range of simple technology resources within a play-centred environment developed to promote purposeful play and exploration in order to support the children’s understanding of technology in the world.

 

Experiences will include exploring simple programmable devices, linking these to simple programmed devices in school or at home, using input devices (touch screens, interactive whiteboards/tables, mice, touch pads and tablets), linking phonics learning to the keyboard, exploring varied simple software, developing safe and careful use of resources and knowing what to do when any technology makes them feel uncomfortable.

 

KS1
 

Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet
  • recognise common uses of information technology beyond school.

 

KS2
 

Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • use technology safely, respectfully and responsibly; know a range of ways to report concerns and inappropriate behaviour
  • select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Year Overview

 

  Autumn 1

 

Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Year 1

 

Representing Information

e-safety

Floor Turtles Programming Programming e-safety

Representing Information

 

Easi- Speak Microphones
Year 2

 

Communicating

Information

e-safety

Controlling Floor turtle Creating pictures Coding Finding information
Year 3

 

e-safety

General ICT Skills

Word Processing Unit 1

Algorithm design

 

Programming

Using loops to investigate 2D shapes

 

Databases

Desktop publishing Programming

Branching adventure stories using PowerPoint

Presentation Media

 

Web research 1

Year 4

 

e-safety

Sandwich making algorithm

Programming

Word processing

 

Presentation Media: Writing for different audience, using Movie maker Web research 2 Programming Desktop publishing
Year 5

 

e-safety

Programming

How the internet works

Web research

Go

3D Modelling

Spexclassic

Spreadsheets Image manipulation

Programming

Databases
Year 6

 

e-safety

 

Web research

Prezi vs PowerPoint

 

Control: Go

Animation through programming

 

Spreadsheets Programming and

Game Making

Class website

 

e-safety as part of transition unit