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Computing Curriculum




The children are encouraged to use and explore a range of simple technology resources within a play-centred environment developed to promote purposeful play and exploration in order to support the children’s understanding of technology in the world.


Experiences will include exploring simple programmable devices, linking these to simple programmed devices in school or at home, using input devices (touch screens, interactive whiteboards/tables, mice, touch pads and tablets), linking phonics learning to the keyboard, exploring varied simple software, developing safe and careful use of resources and knowing what to do when any technology makes them feel uncomfortable.




Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet
  • recognise common uses of information technology beyond school.




Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • use technology safely, respectfully and responsibly; know a range of ways to report concerns and inappropriate behaviour
  • select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.




Year Overview


  Autumn 1



Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Year 1



Representing Information



Floor Turtles Programming Programming e-safety


Representing Information


Easi- Speak Microphones
Year 2







Controlling Floor turtle Creating pictures Coding Finding information
Year 3





General ICT Skills

Word Processing Unit 1

Algorithm design




Using loops to investigate 2D shapes




Desktop publishing Programming


Branching adventure stories using PowerPoint

Presentation Media



Web research 1

Year 4





Sandwich making algorithm



Word processing


Presentation Media: Writing for different audience, using Movie maker Web research 2 Programming Desktop publishing
Year 5






How the internet works


Web research



3D Modelling


Spreadsheets Image manipulation



Year 6






Web research

Prezi vs PowerPoint



Control: Go

Animation through programming



Spreadsheets Programming and


Game Making

Class website



e-safety as part of transition unit